Raumschach Puzzles
Tactical Motifs · raumschach.org

Each puzzle isolates one Raumschach-specific tactical motif. Select a puzzle, find the winning continuation, and study the explanation. Positions are composed for instruction, drawn from motifs documented in Vol. I and Vol. V of the IRF theory volumes.

Motif I — Mate Recognition
Motif II — Vertical Forks
Motif III — Column Skewers
Motif IV — Triagonal Battery
Show piece movement rules ▾
Movement is explained best in relation to a cube. A cube has 6 faces, 12 edges, and 8 corners.

Rook () — moves through faces of a cube. 6 directions.
Bishop () — moves through edges of a cube. 12 directions.
Unicorn () — moves through corners of a cube. 8 directions. Purely 3-D piece with no 2D equivalent.
Queen () — combines all three: Rook + Bishop + Unicorn. 26 directions.
King () — 1 step in any of the 26 directions.
Knight () — leaps 2 steps through one face, 1 through an orthogonal face. 48 destinations from the center.
Pawn () — 1 step forward (rank or level); captures 1 step forward through an edge.
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Raumschach Puzzles
White to move
Select the correct description:
Attempts:
Motif explained: