Raumschach Training
Endgame Strategies · raumschach.org

Practice endgame technique against Raumfischer. Select an endgame type, choose your side, and play it out. Theory from Volume III — Endgame Theory is embedded throughout.

Select an endgame study:
Show piece movement rules ▾
Movement is explained best in relation to a cube. A cube has 6 faces, 12 edges, and 8 corners.

Rook () — moves through faces of a cube.
Bishop () — moves through edges of a cube.
Unicorn () — moves through corners of a cube.
Queen () — moves as a Rook, Bishop, or Unicorn.
King () — moves as a Queen but only 1 step.
Knight () — moves 2 steps through a face, then 1 through an orthogonal face, leaping over intervening squares.
Pawn () — moves 1 step forward (through a face) toward promotion. White promotes at Level E, rank 5. Black promotes at Level A, rank 1. Captures 1 step through an edge toward promotion.
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Raumschach Training
White to move
White captured:
Black captured:
Move list: How to read moves ▾
Notation (Maack, 1908): Figurine Level File Rank –/× Level File Rank
Figurines: ♖︎ Rook   ♗︎ Bishop   🨢 Unicorn   ♕︎ Queen   ♔︎ King   ♘︎ Knight   ♙︎ Pawn
Levels: A (bottom, White home) – E (top, Black home)
Check symbols: check   †† boardmate   ††† spacemate   stalemate
Theory for this endgame ▾
Full move list:
Pawn Promotion
Choose the piece to promote to: