Practice endgame technique against Raumcapa. Select an endgame type, choose your side, and play it out. Theory from Volume V — Endgame Theory is embedded throughout.
Select an endgame study:
Endgame
Verdict
Why
Play as:
Strength:The Machine
BoyProdigyChallengerChampionThe Machine
Show piece movement rules ▾
Movement is explained best in relation to a cube. A cube has 6 faces, 12 edges, and 8 corners.
Rook () — moves through faces of a cube. Bishop () — moves through edges of a cube. Unicorn () — moves through corners of a cube. Queen () — moves as a Rook, Bishop, or Unicorn. King () — moves as a Queen but only 1 step. Knight () — moves 2 steps through a face, then 1 through an orthogonal face, leaping over intervening squares. Pawn () — moves 1 step forward (through a face) toward promotion. White promotes at Level E, rank 5. Black promotes at Level A, rank 1. Captures 1 step through an edge toward promotion.
Raumschach Training
White to move
White captured:
Black captured:
Move list:How to read moves ▾
Notation (Maack, 1908):Figurine Level File Rank –/× Level File Rank Figurines:
♖︎ Rook
♗︎ Bishop
🨢 Unicorn
♕︎ Queen
♔︎ King
♘︎ Knight
♙︎ Pawn Levels: A (bottom, White home) – E (top, Black home) Check symbols:† check
†† boardmate
††† spacemate
≡ stalemate