Raumschach
SIII8 · Ferdinand Maack, 1908

Raumschach SIII8 is the original 8×8×8 form of Space Chess by Ferdinand Maack (1861–1930), from his 1908 Instructions for Raumschach. Both armies begin on level α, facing each other across the ranks. There is no Unicorn; the Knight is a corner-sliding rider. Pawns move and capture in all directions, with one restriction on their original square.

Game type: Friendly
FriendlyClassicalRapidBlitz
No time control. Play at your own pace.
Play as:
Strength: The Machine
BoyProdigyChallengerChampionThe Machine
Show strength descriptions ▾
Boy — plays a random legal move. Capablanca at age four, imitating the pieces his father moved.
Prodigy — pure talent, high noise (±100 cp). Capablanca at thirteen, beating the Cuban champion on instinct alone, before any formal study.
Challenger — refined and principled, moderate noise (±35 cp). Capablanca in his tournament prime (1909–1919), dominant but not yet flawless.
Champion — near-perfect positional play, low noise (±8 cp). Capablanca as world champion (1921–1927), eight years unbeaten.
The Machine — no noise; decisions are fully determined by static evaluation. Capablanca at his mechanical peak — the moves arrived effortlessly, as if the position contained only one correct answer.

Raumcapa (Influence Engine) — a principle-only engine. No minimax or search tree; all evaluation terms derive from φ(d)=1/(1+d) Chebyshev-decayed piece influence fields. See its documentation.
Show piece movement rules ▾
Movement is explained best in relation to a cube. A cube has 6 faces, 12 edges, and 8 corners.

Rook () — moves through faces of a cube.
Bishop () — moves through edges of a cube.
Knight () — moves through corners of a cube, sliding any distance (like the Rook and Bishop). There is no Unicorn piece in SIII8; the Knight fills this role.
Queen () — moves as a Rook, Bishop, or Knight (26 directions).
King () — moves as a Queen but only 1 step. Castling is forbidden.
Pawn () — moves 1 step rookwise and captures 1 step bishopwise in any direction. Exception: from its original square, a Pawn may not move backward (toward its own back rank) or downward (toward level α). Thus a White Pawn on α rank 2 (original) may move to rank 3, upward to β, or laterally — but not to rank 1. Promotion occurs on rank 1 or rank 8 of any level. No double-step first move.
Calculate Elo[R] rating change ▾
IRF rating system — EloR
Player A
vs
Player B
Result:
Player A →
Player B →
K-factor: 40 (< 30 rated games)   20 (30+ games, rating < 2200)   10 (30+ games, rating ≥ 2200). Starting rating: 1500.
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Raumschach SIII8
White to move
♔︎ White
90:00
Classical
90 + 30
♔︎ Black
90:00
White captured:
Black captured:
Move List: How to read the move list ▾
Move notation: FigurineLevelFileRank – LevelFileRank  (Maack, 1908; figurine notation)
Piece figurines: ♖︎ = Rook   ♗︎ = Bishop   ♕︎ = Queen   ♔︎ = King   ♘︎ = Knight   ♙︎ = Pawn
Levels: α (bottom) through θ (top); both armies begin on level α
Example: The Queen on level δ, file d, rank 1 moves to level δ, file d, rank 4.   ♕︎δd1–δd4
Capture: Replace – with × when a piece is captured.   e.g. ♖︎αa1×αa8
Promotion: Append =♕︎ when a Pawn promotes on rank 1 or rank 8 of any level.   e.g. ♙︎δa7–δa8=♕︎
Check: Append when the King is in check.   e.g. ♘︎αb1–βb5
Boardmate: Append †† when the King is in check and mated on its current level, but may flee to an adjacent level.   e.g. ♕︎δd4–δd5††
Spacemate: Append ††† when the King is in check and mated on its current level, and cannot flee to an adjacent level; the game is over.   e.g. ♕︎δf4×αf7†††
Stalemate: Append when there are no legal moves for any piece and the King is not in check; the game is drawn.
Move numbers count White’s move first (figurines in alabaster), then Black’s (figurines in amethyst); e.g. 1. ♕︎δd1–δd4   ♗︎αf8–βf7
Full move list:
Downloads a .rgn file you can save, share, or submit to the IRF.
Promote Pawn
Choose a piece
Draw Offered
Resign?