Raumschach
SIII5 A · Ferdinand Maack, 1913

Raumschach (German for “Space Chess”) is a game of three-dimensional chess by Ferdinand Maack (1861–1930). It is the first 3D variant of chess with complete rules that are extant.

Game type: Friendly
FriendlyClassicalRapidBlitz
No time control. Play at your own pace.
Play as:
Strength: The Machine
BoyProdigyChallengerChampionThe Machine
Show strength descriptions ▾
Boy — plays a random legal move. Capablanca at age four, imitating the pieces his father moved.
Prodigy — pure talent, high noise (±100 cp). Capablanca at thirteen, beating the Cuban champion on instinct alone, before any formal study.
Challenger — refined and principled, moderate noise (±35 cp). Capablanca in his tournament prime (1909–1919), dominant but not yet flawless.
Champion — near-perfect positional play, low noise (±8 cp). Capablanca as world champion (1921–1927), eight years unbeaten.
The Machine — no noise; decisions are fully determined by static evaluation. Capablanca at his mechanical peak — the moves arrived effortlessly, as if the position contained only one correct answer.

Raumcapa (Influence Engine) — a principle-only engine. No minimax or search tree; all evaluation terms derive from φ(d)=1/(1+d) Chebyshev-decayed piece influence fields. See its documentation.
Show piece movement rules ▾
Movement is explained best in relation to a cube. A cube has 6 faces, 12 edges, and 8 corners.

Rook () — moves through faces of a cube.
Bishop () — moves through edges of a cube.
Unicorn () — moves through corners of a cube.
Queen () — moves as a Rook, Bishop, or Unicorn.
King () — moves as a Queen but only 1 step.
Knight () — moves 2 steps through a face, then 1 step through an orthogonal face, leaping from its origin to its destination.
Pawn () — moves 1 step through a face toward its promotion rank (level ε rank 5 for White, level α rank 1 for Black), or 1 step through a face by changing level (up or down). Thus a White Pawn at γc3 has 3 possible moves: forward (γc4), up a level (δc3), or down a level (βc3). Or, each Pawn captures 1 step through an edge toward its promotion rank or by changing level (up or down). Thus a White Pawn at γc3 has 4 possible captures: γb4, γd4, δc4, βc4.
Calculate Elo[R] rating change ▾
IRF rating system — EloR
Player A
vs
Player B
Result:
Player A →
Player B →
K-factor: 40 (< 30 rated games)   20 (30+ games, rating < 2200)   10 (30+ games, rating ≥ 2200). Starting rating: 1500.
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Raumschach
White to move
♔︎ White
90:00
Classical
90 + 30
♔︎ Black
90:00
White captured:
Black captured:
Move List: How to read the move list ▾
Move notation: FigurineLevelFileRank – LevelFileRank  (Maack, 1908; figurine notation)
Piece figurines: ♖︎ = Rook   ♗︎ = Bishop   🨢 = Unicorn   ♕︎ = Queen   ♔︎ = King   ♘︎ = Knight   ♙︎ = Pawn
Levels: α (bottom, White home) through ε (top, Black home)
Example: The Knight on level α, file b, rank 1 moves to level β, file c, rank 3.   ♘︎αb1–βc3
Capture: Replace – with × when a piece is captured.   e.g. ♖︎αa1×βa1
Promotion: Append =♕︎ when a Pawn is promoted.   e.g. ♙︎εa4–εa5=♕︎
Check: Append when the King is in check.   e.g. ♕︎βc1–γc4
Boardmate: Append †† when the King is in check and mated on its current level, but may flee to an adjacent level.   e.g. ♕︎γc3–δc3††
Spacemate: Append ††† when the King is in check and mated on its current level, and cannot flee to an adjacent level; the game is over.   e.g. ♕︎βc2–δc4†††
Stalemate: Append when there are no legal moves for any piece and the King is not in check; the game is drawn. (Our addition; Maack did not symbolize stalemate.)
Move numbers count White’s move first (figurines in alabaster), then Black’s (figurines in amethyst); e.g. 1. ♘︎αb1–βc3   ♘︎εb5–δd3
Full move list:
Downloads a .rgn file you can save, share, or submit to the IRF.
Promote Pawn
Choose a piece
Draw Offered
Resign?