Raumschach Analysis
Game Replay · raumschach.org

Paste a copied move list, or load a .rgn file from the Normal Form game only, to replay and analyze a Raumschach game.

or paste moves below
Move list:
Engine strength: Average
Weak Average Strong RSM GRSM
How to use this tool ▾
Getting started
Play a game of Raumschach. When the game ends, press Download .rgn on the game-over screen and load the file here with “Load .rgn file”. Or copy the move list directly and paste it below. Press “Analyze →” to begin. The boards will update to the final position, and you can step through every move from the beginning.
Navigating the game
Use the “← →” arrow keys to step backward and forward one move at a time, or click any move directly in the move list on the left. The “⇤ ⇥” buttons jump to the start or end. All five boards update simultaneously on every step so you can follow the position across all levels.
The engine: Raumfischer
As soon as you press “Analyze →”, Raumfischer begins evaluating each move in sequence. A thin progress bar sweeps across the top while it works. Use the “Engine strength” slider on the input screen to control how deeply it searches: “Weak” (2 plies, near-instant) through “>GRSM” (6 plies, very thorough but slow). “Average” is the recommended starting point for most games.
Evaluation flags
For each move, the engine finds the best available move and compares it to the move actually played. The difference is the “evaluation loss”. Flags appear automatically in the move list:
?!Dubious — eval loss 30–99. The move is probably inferior but not immediately damaging.
?Mistake — eval loss 100–299. A clear error that concedes a meaningful advantage.
??Blunder — eval loss 300 or more. A serious error, often losing material or allowing a forced sequence.
Hover any flag to see the exact eval loss. Flags from the engine and authored annotation symbols (! !! !?) in the move list come from the theory volumes and reflect strategic and geometric judgment independently of the engine.
Engine suggestions toggle
The “◈ Engine” button in the top-right of the analysis screen toggles a suggestion line under each move. When visible, it shows the move Raumfischer would have played. If the played move was the engine’s top choice, the suggestion appears in green with a ✓. Toggling this off keeps the view clean for pure game study.
Getting the most out of this — for new players
Step through slowly. Don”t rush to the end. Pause at each move and ask: what did this piece accomplish? Does it contest Level C? Does it improve King safety?
Investigate every flag. When you see a ? or ??, turn on the engine toggle and look at the suggested move. Then ask: why is that better? Which of the five levels does it affect?
Watch Level C. Most decisive advantages begin with Level C control. If your opponent gained a flag on a move that gave up Level C, that is usually why.
Track the Unicorns. The Unicorn moves triagonally — through the corners of a cube. It is the most tactically explosive piece. Every time a Unicorn moves, check all eight triagonal directions from its new square for forks and checks.
Use the theory volumes. The five annotated games in Vol. V — Analysis, Games & Tactical Patterns explain, move by move, the strategic logic behind the best plans. Reading a game there alongside this viewer is the fastest way to improve.
Know the engine’s limits. Raumfischer evaluates position using seven Fischer heuristics but does not understand the Corner Retreat, the Staircase, or Unicorn coordination directly. A move the engine does not flag may still be strategically weak — and a move it does flag may be a sound positional sacrifice. Use the flags as a starting point, not a verdict.
Move notation:FigurineLevelFileRank – LevelFileRank
Levels A–E   Files a–e   Ranks 1–5   Capture: ×   Promotion: =♕︎ (or other piece)
Symbols:  check   †† boardmate   ††† spacemate    stalemate   ! excellent   !! brilliant   ? mistake   ?? blunder   !? interesting   ?! dubious
◀ ▶ arrow keys to navigate  ·  click any move to jump
Move List
# White Black
White captured:
Black captured:
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